Studio lighting in 3ds Max with V-ray

V Ray Studio Lighting

  • Create a shape like the following with the line tool.
Create a line

  • Fillet the two vertices as shown.
Fillet


  • Make the line enable in renderer and viewport, select rectangular as its type and adjust the length value.

Enable in Viewport and Renderer

  • Create a primitive or import your own model. Here, a Torus Knot has been created.
Place Object

  • Press F10 or go to Rendering -> Render Setup. Go to Common tab and assign V-ray renderer.

  • Now Press M (Material Editor), click ‘Standard’ and choose VRayMtl (V-ray Material). Name it ‘Background’, make the diffuse color pure white and apply it to the base.
Apply VRayMtlBase Properties

Diffuse

  • Take another slot, name it ‘objest_mat’, make a V-Ray material and apply diffuse, reflection, glossiness, and other parameters as per your need and apply it to the object.


For instance, the following values are taken.

Object Properties

  • Create three V-Ray lights, position and tweak the parameters as shown. The multiplier parameter can be adjusted as per your need.

V-Ray Light Settings
V-Ray Light Settings

V-Ray Light Positions
V-Ray Light Positions

  • Create a camera and position it according to your need and safe frame it (shift+F).

  • Now, press F10 and make the following changes.

Frame Buffer Setting
Frame Buffer Setting

Image sampler, Adaptive DMC Image Sampler and V-Ray Environment Settings
Image sampler, Adaptive DMC Image Sampler and V-Ray Environment Settings

Indirect Illumination Settings
Indirect Illumination Settings

Irradiance map Settings
Irradiance map Settings

Light Cache Settings
Light Cache Settings

  • Now press F9 and render.
  • After saving the file you can do postwork in Adobe Photoshop.






No comments:

Powered by Blogger.